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Basics of Game Design with Unity

SAT Score Range

9 sessions

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About

Hello! Every week, we will cover the basics of creating a simple video game with Unity! You'll learn simple movement, platforming, and more! You'll be expected to write some code and occasionally answer a few of my questions on how the code works. No previous experience necessary!

Tutored by

Pedro Henrique C 🇧🇷

Certified in 5 topics

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I'm a high school junior in the IB program, studying mostly Computer Science. I'm joining Schoolhouse to help others feel prepared for the SAT while mastering study skills myself. I love gaming, programming, and food (not always in that order).

Schedule

✋ ATTENDANCE POLICY

Please let me know if you have to miss a session. Do not miss more than one session without an excuse, or you will be withdrawn from the series.

SESSION 1

2

Jul

SESSION 1

Other Topics

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Wed 5:00 PM - 6:30 PM UTCJul 2, 5:00 PM - 6:30 PM UTC

Intro to video game design. In this first session, I will show you how to make a clone of Pong in Unity to get yourself familiar with the engine. We will delve deeper into the more complex topics in future sessions.
SESSION 2

9

Jul

SESSION 2

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Wed 5:00 PM - 6:30 PM UTCJul 9, 5:00 PM - 6:30 PM UTC

We will begin making a 2D platformer! In this session, you will learn how to make a basic movement script in the 2D environment. This will be built upon on the next sessions.
SESSION 3

16

Jul

SESSION 3

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Wed 5:00 PM - 6:30 PM UTCJul 16, 5:00 PM - 6:30 PM UTC

In this session, we will make the player's camera follow our character and the basics of level design. You'll likely have a full level in this session!
SESSION 4

23

Jul

SESSION 4

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Wed 5:00 PM - 6:30 PM UTCJul 23, 5:00 PM - 6:30 PM UTC

In this session, you'll learn how to make collectibles! These can be coins, food, or whatever you like. This will tie into a scoring mechanic within the game.
SESSION 5

30

Jul

SESSION 5

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Wed 5:00 PM - 6:30 PM UTCJul 30, 5:00 PM - 6:30 PM UTC

We will now introduce enemies to challenge your player! Create a patrolling enemy with basic AI to move back and forth. Code player damage and a health system, then add a health UI. Place enemies in your level, test interactions, and explore AI concepts to make your game more dynamic.
SESSION 6

6

Aug

SESSION 6

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Wed 5:00 PM - 6:30 PM UTCAug 6, 5:00 PM - 6:30 PM UTC

Empower your player with combat and animations! Add a melee attack to defeat enemies, then import sprite sheets for player animations (idle, run, jump, attack). Your game will feel alive and engaging now.
SESSION 7

13

Aug

SESSION 7

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Wed 5:00 PM - 6:30 PM UTCAug 13, 5:00 PM - 6:30 PM UTC

What's a game without more levels? You'll learn how to add more levels and tie these together with a level select screen. You'll also track scoring and health across levels.
SESSION 8

20

Aug

SESSION 8

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Wed 5:00 PM - 6:30 PM UTCAug 20, 5:00 PM - 6:30 PM UTC

I'd say one of the best parts of a game is its soundtrack. Let's add some music and sound effects to your game. It can range from a tone when you defeat an enemy, or a chime when you pick up a collectible.
SESSION 9

27

Aug

SESSION 9

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Wed 5:00 PM - 6:30 PM UTCAug 27, 5:00 PM - 6:30 PM UTC

Let's finish it up! We will add a main menu, a pause menu, and general UI mechanics to restart your game. We will also fine-tune your game to ensure that it feels cohesive and has smooth gameplay.

Public Discussion

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Jul 2 - Aug 27

9 weeks

90 mins

/ session

Next session on July 2, 2025

SCHEDULE

Wednesdays

5:00PM